Discussion for this thread is over in the V2 main forum here
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This Beta AAR will be sort of an ongoing investigation into the basics of gameplay with V2 playing with France. I've found that France is a good nation to start out with, as it starts with a strong economy on the cusp of initiating industrialization while being a strong enough power that it can not be pushed around, can exert influence, and has a small (and hopefully growing) colonial empire.
This first post will cover some of the things I do on day one, before even starting the game, so that right from the start I've got a good base on which to start playing the game.
Load up the game, and you come up to the main screen.
First thing to do is set your budget in terms of revenue collection and spending. The default setting for taxes and spending is 50%, but I want to encourage consumer spending to help stimulate demand my economy, which means I'll need to lower taxes. As France is a wealthy country, I can fund the things I want to fund at the levels I wish at lower levels (25% for poor, 10% for medium and 20% for rich) and thus drop my taxes, giving particular breaks to the middle classes, who currently seem to be struggling a bit to make their budgets cover their income.
Spending wise, I decide to fund things fairly fully, but not at 100%, at least until I see how much tax revenue I collect at the new levels of tax. To increase the efficiency of the state in collecting tax revenue and recruit more bureaucrats among the population, I increase administration spending to around 75%, while education goes up to 70% to encourage more recruitment within the education establishment and thus provide more brain power for research. With the current Orleaniste party in power, I can only fund military spending at 75%, which I choose to do to keep the military in good condition. As I have no social reforms, funding them is a non-issue. For now I'll leave tariffs at 0, but might consider raising them to help encourage local industries if needed.
Next up is research. I decide to start with an economic tech, and choose High and Low Pressure Steam Engines, which will give a 10% outboost to my factories.
Note though that it also reduces the size of RGO operations by 1%, meaning that the maximum level of workers in an RGO will be cut by 1%, and any workers that will be over the new limit will become unemployed. Hopefully they'll be able to find work in the (hopefully) growing industrial sector. Also note that the tech takes 11368 research points to research. A quick look at the top bar shows that at this moment I'm averaging production of about 6.7 research points per month. Thus the tech research at the current rate of research point production will mean discover in 1840. Hence the need to get more people to consider going into the educational establishment, and higher spending, and thus higher wages, will hopefully be the hook for that movement.
Next I move over to the diplomacy screen.
One of the biggest changes in V2 compared to V1 is the diplomatic aspect of the game. One of the most important new game elements for Great Powers is influence. By increasing the amount of influence you have over smaller nations, the more you'll be able to draw them towards you, culminating eventually in being able to establish a sphere of influence over them. Once a nation is part of your sphere of influence, you gain valuable economic and diplomatic benefits, to the point whereby having a lesser nation in your sphere can be more cost effective, in relation to the benefits, than actual conquest and rule.
For now, I decide to focus my attention on North Africa and my Southeastern border in Europe, putting high emphasis on Morocco and Tunisia, which if I can draw them in would help further secure my hold of the region in combination with my holdings in coastal Algeria, while Switzerland and Sardinia look ripe for harvesting into my sphere, with the Two Sicilies also being a potential prize with a bit of tender attention.
(to be continued....)
Author's Note : Images in this AAR are hosted by imageshack, and the AAR is image-heavy. If you have problems seeing all images, with some appearing broken, please click on the post number at the top right of the post to have just the single post appear. That should bring up all the images within that one post with little or no problem with some of the images not appearing. All images have been checked and confirmed to be active on imageshack.
This Beta AAR will be sort of an ongoing investigation into the basics of gameplay with V2 playing with France. I've found that France is a good nation to start out with, as it starts with a strong economy on the cusp of initiating industrialization while being a strong enough power that it can not be pushed around, can exert influence, and has a small (and hopefully growing) colonial empire.
This first post will cover some of the things I do on day one, before even starting the game, so that right from the start I've got a good base on which to start playing the game.
Load up the game, and you come up to the main screen.
First thing to do is set your budget in terms of revenue collection and spending. The default setting for taxes and spending is 50%, but I want to encourage consumer spending to help stimulate demand my economy, which means I'll need to lower taxes. As France is a wealthy country, I can fund the things I want to fund at the levels I wish at lower levels (25% for poor, 10% for medium and 20% for rich) and thus drop my taxes, giving particular breaks to the middle classes, who currently seem to be struggling a bit to make their budgets cover their income.
Spending wise, I decide to fund things fairly fully, but not at 100%, at least until I see how much tax revenue I collect at the new levels of tax. To increase the efficiency of the state in collecting tax revenue and recruit more bureaucrats among the population, I increase administration spending to around 75%, while education goes up to 70% to encourage more recruitment within the education establishment and thus provide more brain power for research. With the current Orleaniste party in power, I can only fund military spending at 75%, which I choose to do to keep the military in good condition. As I have no social reforms, funding them is a non-issue. For now I'll leave tariffs at 0, but might consider raising them to help encourage local industries if needed.
Next up is research. I decide to start with an economic tech, and choose High and Low Pressure Steam Engines, which will give a 10% outboost to my factories.
Note though that it also reduces the size of RGO operations by 1%, meaning that the maximum level of workers in an RGO will be cut by 1%, and any workers that will be over the new limit will become unemployed. Hopefully they'll be able to find work in the (hopefully) growing industrial sector. Also note that the tech takes 11368 research points to research. A quick look at the top bar shows that at this moment I'm averaging production of about 6.7 research points per month. Thus the tech research at the current rate of research point production will mean discover in 1840. Hence the need to get more people to consider going into the educational establishment, and higher spending, and thus higher wages, will hopefully be the hook for that movement.
Next I move over to the diplomacy screen.
One of the biggest changes in V2 compared to V1 is the diplomatic aspect of the game. One of the most important new game elements for Great Powers is influence. By increasing the amount of influence you have over smaller nations, the more you'll be able to draw them towards you, culminating eventually in being able to establish a sphere of influence over them. Once a nation is part of your sphere of influence, you gain valuable economic and diplomatic benefits, to the point whereby having a lesser nation in your sphere can be more cost effective, in relation to the benefits, than actual conquest and rule.
For now, I decide to focus my attention on North Africa and my Southeastern border in Europe, putting high emphasis on Morocco and Tunisia, which if I can draw them in would help further secure my hold of the region in combination with my holdings in coastal Algeria, while Switzerland and Sardinia look ripe for harvesting into my sphere, with the Two Sicilies also being a potential prize with a bit of tender attention.
(to be continued....)
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